Cycle 2 August 27th
 
Warriors of Chaos (Tzeentch)
Player:  Brad Hiner

Ruling Lords:  Lord Corvus, Tzeentch Sorcerer Lord
Territories Owned:  6
Battle Points:  13

Capital City - The Halls of Change
River - The Valley of Fate
Farm - Ravenwind
Barren - Storms Reach
Barren - Wastes of Change
River Valley
     
Lord Corvus   +1 Toughness; +1 to cast (cycle 3)
Exalted Hero of Tzeentch   Magic Resistance (3)
30 Warriors of Tzeentch   Immune to Psych; Hard Charging
6 knights of Tzeentch   Terror
Links of Interest
 
 

For many centuries the Nordlands have been home to a large and powerful Tzeentch tribe known as the Storm Ravens. The capital city for the Storm Ravens is located on a mountainside, surrounding the great Halls of Change which is an ancient fortress built into the mountainside as a tribute to Tzeench himself. As one travels away from the capital there are many lands that fall in the realm of the Storm Ravens. Immediately outside of the capital one would either enter the farm town known as Ravenwind, or the vast river valley known as The Valley of Fate. Beyond the town of Ravenwind and The Valley of Fate one reaches the beginnings of the wastelands, which the Storm Ravens call Storms Reach and the Wastes of Change.

The Halls of Change are home to the lords and heroes of the realm, along with many of the high ranking champions of the mighty tribe. Besides being the home of the elite fighters and wizards, The Halls of Change are also home to many of the finest blacksmiths and clothiers who equip the forces of The Storm Ravens. Many monuments to past lords, heroes, greater daemons of Tzeentch, and Tzeentch himself line the many passageways of the great halls.

The lands of Ravenwind are rich and fertile lands, despite their location in some of the northernmost reaches of the known world. Many people attribute this to the strong magical abilities of many followers of Tzeemtch. The population of Ravenwind is almost that of the capital city, but is mostly comprised of peasants and slaves who farm the lands and tend the livestock to support the realm of The Storm Ravens. In addition to farmers there are also a few merchants that provide simple services and necessities for the townsfolk.

The Valley of Fate is just a small portion of the vast river valley that runs through much of the Nordlands. The river is used for trade, as well as a method for chaos warriors to travel to the southern realms on their long boats to wreak havoc on the lands of The Empire. This particular portion gets its name from the many claims over time, that Kairos Fateweaver, The Oracle of Tzeentch , has been seen in the flesh roaming the river valley. Besides the numerous claims that Kairos has been spotted here, there are a large number of other odd things about this portion of the river valley. The most prominent of the oddities is that the river through this portion of the valley flows with magma, except in times that chaos tribes from farther north are wishing to peacefully pass through for trade or in route to pillage the lands of the empire. North of the lands of The Storm Ravens the waters are frozen and require massive ice breakers leading fleets of ships for passage, and to the south the waters become calm and peaceful waters. Some believe that this is the work of the Chaos gods themselves to protect the passageway into the northernmost parts of the Nordlands, considering that the Storm Ravens hold the southernmost section of the inhabitable Nordlands.

Storms Reach is a peculiar portion of the Storm Ravens realm. While mostly uninhabitable, the tribe makes great use of the lands here. First and foremost it acts as a first defense against invasion from the southern regions of the world in that it requires great fortitude to survive the brutality of the lands themselves. These lands also act as one of the main locations were great wizards of Storm Raven tribe are created. The lands here are torn by magic and are littered with many magical fulcrums, making them the perfect place for wizards to learn to harness the great powers of magic. Wizards learn here both through instruction, and by the natural tendency to fight amongst themselves to prove themselves worthy of gifts from the Chaos gods.

The Wastes of Change are exactly what the name implies. These lands are torn by the winds of change. Chaos daemons of Tzeench roam these lands as if they belonged in the realm of the Dark Gods themselves. The winds of magic are so strong here that the daemons of Tzeentch can pass into the plane and roam at will. It is not uncommon to see many of the most sinister of Tzeentch daemons here. It is believed that long ago a great Chaos lord of Tzeemtch must have somewhere hidden a magical fulcrum allowing the free passage of these daemons to and from these lands. It is also here that The Storm Ravens come to make pacts with daemons such as the pink horrors and screamers that they are known to commonly bring into battle at their side as allies.

For the past few centuries the lands of The Storm Ravens had been operating under the reign of the great wizard lord, The Raven of Change. Despite what many believe, The Raven of Change was once a mere mortal, but over time through his dedication to mastering the arts of the magic of Tzeentch he caught the eye of the gods. Over time they granted him various mutations and gifts and in the end he was granted the privilege of becoming a daemon prince, as so many other warriors of chaos strive to do. The Raven of Change was a superior general and wizard on the battlefield, but also was very adept at keeping order, as much as order can be kept within chaos living alongside each other, within The Storm Ravens. Until recent times The Raven of Change didn’t cause any more trouble for other chaos tribes than any other did to all the rest. These tendencies ended with the rise of the new chaos lord to north, The Lion, who leads one of the most powerful Slaanesh tribes in all of the Nordlands. It is unknown why The Raven of Change enjoyed tormenting the new lord to the north, but in the end this lead to his demise.

Due to the threat of all-out war between the forces of Order and Destruction, it would be desired that all forces of Destruction accept a single leader to follow in the coming days. The question is who would this leader be? Should it be The Lion, or should it be The Raven of Change to lead with his wisdom of several centuries experience in the world? The solution to answer this question was of course to have an epic battle to prove to the gods that one warrior is stronger than the other. This battle would be known as The Rumble in the Wastes. This battle was hard fought for The Storm Ravens, but they could not overcome the ferocity that the Slaaneshi warband packed under the leadership of The Lion. Unfortunately for the forces of Destruction, The Raven of Change was taken by his wounds in the battle, loosing centuries worth of experience with magic and battle strategy.

    This brings us to the present time where the forces of Slaanesh and The Storm Ravens have both allied under the leadership of The Lion. Upon the death of The Raven of Change, his longtime understudy, Lord Corvus, has stepped into his new role as lord champion and general of The Storm Ravens. Like his mentor, Lord Corvus is also a great sorcerer of Tzeentch, but his journey has just become. He is still a mortal and lacks the wisdom and gifts that The Raven of Change possessed. Despite this Lord Corvus is more than worthy of his new role and is set to serve as second in command of the forces of Destruction that is to be assembled over the coming months. Where the future of The Storm Ravens goes from here, no one can be sure.