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| The battle has begun! |
ROUND 1Current Score: Order 14 Destruction 5 Dul-Ghun's Skullcracker Chaos: 2285 (+3 bp for destruction)Burg Krähenwacht Legion IX Empire: 1308 Bjork's Crusaders broke through the Orc defenses: 2,409 (+4 for order) Bashum's Horde: 1,450 The Holy Order of the Cup: 984 (+2 for order) Pestulance: 515 Brettoni Liberte: 2420 (+4 for order) Brent's Ogres: 530 Morko's Orc Horde: 1,636 (+2 for Destruction) DeMoara's Defenders: 1,159 Wood Elf Defenders: 716 Lizardmen Army of Itza: 121 (+4 for order) Narratives and Battle ReportsDUL-GHUN's Skullcrackers VS Burg Krahenwacht Karl the outrider followed the scouting party that was ordered to take out the watchtower occupied by the chaos scum. After leisurely aiming at some chaos warriors surrounding the tower he was very unsatisfied with the advancement of the troops – they did not seem to be able to hack their way through the thick armor of the guardians in time. Karl decided to take aim very carefully and
shoot the single guy on top of the tower. He could only see the head of the
fearless warrior taking a glance at the would-be invaders but that was enough.
After three quick shots the head exploded and the watchtower was unoccupied. All
the other warriors were tied in combat and no alarm could ever reach Lubrecht in
time. Completely satisfied the outrider took off to reach the main battle line.
The battle for Lubrecht could begin. Countless warhounds had been killed in the first rounds and the brave pistoliers single handedly defeated the enemy fast cavalry, the fearsome chaos knights on the other hand managed to wipe out an infantry regiment and its detachments, causing panic in some of the ranged troops. Not much later the knights vanished due to a destructive spell by the empire wizard and the remaining troops on the right flank were very happy to have him. His chaos counterpart was no fool either and managed to scare a large regiment of empire knights to such an extend that they completely fled the battlefield. This caused much dismay to the empire general who was now alone with his swordsmen to push the attack. Both his detachments had been held off by the disgusting chaos spawns and he decided to force the issue and attack the chaos general approaching with a regiment of unwashed barbarians.
They stormed into the flank of the barbarians that were still fighting the swordsmen, killed a couple of them and managed to win the combat. Losing the most decisive close combat in the game Dul-Ghun the chaos general had to fear that his barbarians would flee and he would get trampled together with them by the empire fast cavalry. It turned out that the barbarians probably feared the wrath of their general more than the enemy, or that the chaos gods smiled on them this day (because they managed to roll exactly the lowly 5 they needed to pass the test). As the battle continued the swordsmen and pistoliers were both quickly torn to pieces and together with them the realistic chance of an empire victory. Not even an attack by the knights on the remaining chaos warriors or the fact that the empire controlled large parts of Lubrecht could turn this battle around. Karl the outrider was very unsatisfied with this situation and after a few curses followed his colleagues off the battlefield. However, this was certainly not his last battle and he would return to torment the chaos scum. At least he had killed more of the brainless tin men than his mates, so for him it was not such a bad day after all.
Morko's TaleAs the Empire army approached the town a scouting party was sent out to take out
a watch tower. At the top was a night goblin and if they didn't move quickly and
take him out the weedy goblin could ring the alarm bell and take away the
element of surprise. |