The battle has begun!

ROUND 1

Current Score:  Order 14  Destruction 5

Dul-Ghun's  Skullcracker Chaos: 2285 (+3 bp for destruction)
Burg Krähenwacht  Legion IX Empire: 1308

Bjork's Crusaders broke through the Orc defenses:  2,409 (+4 for order)
Bashum's Horde:  1,450

The Holy Order of the Cup:  984 (+2 for order)
Pestulance:  515

Brettoni Liberte:  2420 (+4 for order)
Brent's Ogres:  530

Morko's Orc Horde:  1,636 (+2 for Destruction)
DeMoara's Defenders:  1,159

Wood Elf Defenders:  716
Lizardmen Army of Itza:  121 (+4 for order)

Narratives and Battle Reports

DUL-GHUN's Skullcrackers VS Burg Krahenwacht

Karl the outrider followed the scouting party that was ordered to take out the watchtower occupied by the chaos scum. After leisurely aiming at some chaos warriors surrounding the tower he was very unsatisfied with the advancement of the troops – they did not seem to be able to hack their way through the thick armor of the guardians in time.

Karl decided to take aim very carefully and shoot the single guy on top of the tower. He could only see the head of the fearless warrior taking a glance at the would-be invaders but that was enough. After three quick shots the head exploded and the watchtower was unoccupied. All the other warriors were tied in combat and no alarm could ever reach Lubrecht in time. Completely satisfied the outrider took off to reach the main battle line. The battle for Lubrecht could begin.

The army of the empire had the initiative and could approach the surprised defenders of Lubrecht, but their task would not be easy. Already the heavily armored chaos troops stormed out of the village to engage the attackers. Clouds of flies surrounded knights and warriors alike which made shooting very difficult for the otherwise excellently trained ranged troops.

Countless warhounds had been killed in the first rounds and the brave pistoliers single handedly defeated the enemy fast cavalry, the fearsome chaos knights on the other hand managed to wipe out an infantry regiment and its detachments, causing panic in some of the ranged troops. Not much later the knights vanished due to a destructive spell by the empire wizard and the remaining troops on the right flank were very happy to have him.

His chaos counterpart was no fool either and managed to scare a large regiment of empire knights to such an extend that they completely fled the battlefield. This caused much dismay to the empire general who was now alone with his swordsmen to push the attack. Both his detachments had been held off by the disgusting chaos spawns and he decided to force the issue and attack the chaos general approaching with a regiment of unwashed barbarians.


The much anticipated flank attack by the empire vanguard failed completely, as the infantry was hacked apart by chaos warriors and the knights were stalled by yet another spawn. The remaining chaos warriors on the right flank had finally reached the ranged troops and despite most light chaos troops being destroyed, something had to happen soon to save the day for the empire. All eyes were set on the duel between the two generals, who both fought bravely in the first round, but in the second one the empire general was slain due to his inability to pass any armor saves. Seeing the fate of their general the pistoliers saw one final chance to turn the tide of battle.

 They stormed into the flank of the barbarians that were still fighting the swordsmen, killed a couple of them and managed to win the combat. Losing the most decisive close combat in the game Dul-Ghun the chaos general had to fear that his barbarians would flee and he would get trampled together with them by the empire fast cavalry. It turned out that the barbarians probably feared the wrath of their general more than the enemy, or that the chaos gods smiled on them this day (because they managed to roll exactly the lowly 5 they needed to pass the test).

As the battle continued the swordsmen and pistoliers were both quickly torn to pieces and together with them the realistic chance of an empire victory. Not even an attack by the knights on the remaining chaos warriors or the fact that the empire controlled large parts of Lubrecht could turn this battle around. Karl the outrider was very unsatisfied with this situation and after a few curses followed his colleagues off the battlefield. However, this was certainly not his last battle and he would return to torment the chaos scum. At least he had killed more of the brainless tin men than his mates, so for him it was not such a bad day after all.

 

Morko's Tale

As the Empire army approached the town a scouting party was sent out to take out a watch tower. At the top was a night goblin and if they didn't move quickly and take him out the weedy goblin could ring the alarm bell and take away the element of surprise.

A group of swordsmen rushed towards the gate while some knights charged towards from wolf riders around the back. Fortunately for the knight the wolf riders got ahead of themselves and rushed forward before they realized what they were up against (6 on animosity meant they were march blocked) and had no other choice but to continue their hopeless charge.

The  swords men began beating down the door to the tower while a few other night goblins moved around the tower to stop them, and as the door was crashed down there was little they could do but desperately charge the expert swordsmen. As one would expect they were cut mercilessly down, and the watch tower was taken.

An army was about to attack Morko and he didn't even know it was coming...
As dawn broke alarms began ringing throughout the city. Hoping onto his boar and riding out to get a better view the warboss could see knights charging towards the city while warmachines were being set up to fire.

"Wez unda' attakk!!! Battl' stationz!!!!"

Morko's hordes formed as best as they could but the village forced them to spread out, and before they could move up and reform in front of the city the first blasts from the warmachines rosked their lines. All around them orcs were sent flying and their orc warmachines were being targetted in the building windows.

The horde moved forward to meet the incoming knights and met them with a crash. Big Rokk challenged an empire warrior priest and best him in battle (much to the cheers of the orcs around him.) Slowly the knights were overcome and ran down and now it was time to move on the empire's main line.

This would prove difficult as Arch Mage DeMaora, master of heavenly magic, was sending lightning bolts their way and they were still being blasted by their rocket batteries and cannons.

As the horde closed in and mopped up some of the smaller forces DeMaere called for a retreat, but Big Rokk wasn't going to let them go without a fight. Charging ahead on his boar he aimed to smash the rocket batteries, and with two swings killed two of the crew in as many heart beats, but then something unexpected happened... the third crew had grabbed a rocket and in one swinging motion rammed it up to boar's backside... the boar exploded in a cloud of blood and Big Rokk was sent flying into the air.

Everyone, both orc and human, laughed.


Result: Orc (evil) minor victory (Orcs-1636/Empire-1159)