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| May 1st the Campaign Begins... |
DownloadsScenario GeneratorSkirmish Scenarios Skirmish Scen 2 Warband Rules |
Rules
Playing in an online campaign can be a lot of fun. In order to minimize the amount of special rules that occur, this campaign will be running in narrative format. What's that mean? A set of scenarios will be posted on the website, and these are the scenarios that you play with your friends and gaming club, either online or in person. Once you have played the scenario you write the administrator with the score and outcomes as well as any experienced units you may wish to record. That's it. Once the outcomes are recorded, a new scenario will be posted in the next round which will take into account the battles from previous rounds. Scenarios will be using rules from the Warhammer Fantasy Battles 7th edition rulebook as well as the Skirmish rules and the General's Compendium. Reporting Games To report games, email the administrator of the campaign at icedcrow (at) yahoo (dot) com with the following information: Subject: Campaign Battle Report for Turn <x>; Army 1 vs Army 2 (where army 1 is your army and army 2 your opponents) Army 1 score - Army 2 score Battle Result Experienced units gained Experienced units lost Battle summary / fiction (optional) All results will be recorded on the website and a section under Factions will record players and their elite units. Experience Experience is earned through participating in battles. Units and heroes can earn up to three levels of experience. They get additional abilities, but also move up in points cost and organization slot through their elite experience. Units and characters gain experience through capturing unit banners. If a unit captures an opposing unit's banner and keeps it until the end of the game, they gain an experience reward. A unit may only gain one experience reward per game no matter how many banners they capture. Units that gain experience must always start a game with the number of troops that started the game where they gained experience. For example, a sword unit that starts at 20 troops in a game where they gain experience can never have more than 20 models in future games to keep their experience bonus. Ranged units and warmachines may gain experience by causing enemy units to flee. The unit has to have at least as many models in it (starting) that the ranged unit has. Meaning a unit of 10 archers would not gain an experience level for causing a unit of 5 skirmishers to break and flee. If a unit breaks in combat it loses a level of experience. If a unit is destroyed, it loses all experience. Heroes that are part of a unit gain experience with the unit they are in. Experience Rewards and Organization Units that gain experience are stronger than their normal counterparts. As such they cost a bit more to field and may move up on the orgnization chart (from core to special, or special to rare for example) A unit or hero that gains one rank of experience costs 10% more to field (minimum 1 point) per model rounded up. For example, a 30 point knight would cost 33 points to field. A 100 point hero would cost 110 points. A 12 point spearmen would cost 13 points. A non-hero unit that gains two ranks of experience moves up one slot on the org chart (from core to special or special to rare). If a unit is already rare, ignore this result. A unit that gains three ranks of experience costs 20% more to field (minimum 2 points) per model rounded up. A hero that gains three ranks of experience counts as a Lord choice. Unit Advancement A unit that moves up an experience level may either roll on the unit upgrade chart or upgrade it's weapons and equipment. Equipment upgrades allow one of the following: A unit may instead of upgrading equipment roll on the skill table below (2D6) Heroes do not upgrade equipment as they have access to magic items. Instead they roll on the following (2D6) COMBAT HONORS ARCANE HONORS
LEADERSHIP HONORS |